[military_outfit]:outfit_base, outfit_restrictions_5 $spawn = "outfit\military_outfit" class = EQU_STLK ef_equipment_type = 4 visual = dynamics\outfit\military_outfit actor_visual = actors\stalker_soldier\stalker_soldier_4.ogf npc_visual = actors\stalker_soldier\stalker_soldier_4.ogf player_hud_section = actor_hud_military_skat9 character_portrait = ui_inGame2_old_stalker_soldier_4 full_icon_name = npc_icon_military_outfit full_scale_icon = 10, 6 inv_name = str_military_outfit_name inv_name_short = str_military_outfit_name description = str_military_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 23 inv_grid_y = 4 upgr_icon_x = 643 upgr_icon_y = 348 upgr_icon_width = 288 upgr_icon_height = 155 upgrades = up_gr_firstab_skat_1, up_gr_seconab_skat_1, up_gr_thirdab_skat_1, up_gr_fourtab_skat_1 installed_upgrades = upgrade_scheme = up_scheme_skat_1 community = army kind = o_heavy cost = 35000 inv_weight = 13.55 additional_inventory_weight = 10 additional_inventory_weight2 = 10 artefact_count = 1 immunities_sect = sect_heavy_outfit_immunities repair_type = outfit hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_skat control_inertion_factor = 1.54 power_loss = 0.75 tier = 4 shock_protection = 4.5 chemical_burn_protection = 2 burn_protection = 0.0175 radiation_protection = 0.02 telepatic_protection = 0 strike_protection = 0.65 explosion_protection = 0.55 wound_protection = 0.55 fire_wound_protection = 0.45 [sect_heavy_outfit_immunities] burn_immunity = 0.02 strike_immunity = 0.01 shock_immunity = 0.02 wound_immunity = 0.01 radiation_immunity = 0.00 telepatic_immunity = 0.00 chemical_burn_immunity = 0.02 explosion_immunity = 0.02 fire_wound_immunity = 0.005 [dolg_heavy_outfit]:outfit_base, outfit_restrictions_5 $spawn = "outfit\dolg_heavy_outfit" class = EQU_STLK ef_equipment_type = 4 visual = dynamics\outfit\dolg_heavy_outfit actor_visual = actors\stalker_dolg\stalker_dolg_3.ogf npc_visual = actors\stalker_dolg\stalker_dolg_3.ogf player_hud_section = actor_hud_duty_psz9d character_portrait = ui_inGame2_old_stalker_dolg_3 full_icon_name = npc_icon_dolg_heavy_outfit full_scale_icon = 8, 6 inv_name = dolg_heavy_outfit_name inv_name_short = dolg_heavy_outfit_name description = dolg_heavy_outfit_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 21 inv_grid_y = 4 upgr_icon_x = 0 upgr_icon_y = 0 upgr_icon_width = 301 upgr_icon_height = 155 upgrades = up_gr_firstab_skat_1, up_gr_seconab_skat_1, up_gr_thirdab_skat_1, up_gr_fourtab_skat_1 installed_upgrades = upgrade_scheme = up_scheme_skat_1 community = dolg kind = o_heavy cost = 36500 inv_weight = 14.25 additional_inventory_weight = 10 additional_inventory_weight2 = 10 artefact_count = 1 immunities_sect = sect_heavy_outfit_immunities repair_type = outfit hit_fraction_actor = 0.22 bones_koeff_protection = actor_armor_skat control_inertion_factor = 1.61 power_loss = 0.75 tier = 4 shock_protection = 4.5 chemical_burn_protection = 2 burn_protection = 0.0175 radiation_protection = 0.02 telepatic_protection = 0 strike_protection = 0.6 explosion_protection = 0.5 wound_protection = 0.6 fire_wound_protection = 0.45 [military_outfit_skat9m]:outfit_base,outfit_restrictions_2 $spawn = "outfit\military_outfit" class = EQU_STLK ef_equipment_type = 4 visual = dynamics\outfit\military_outfit actor_visual = actors\stalker_soldier\stalker_soldier_4_skat.ogf npc_visual = actors\stalker_soldier\stalker_soldier_4_skat.ogf player_hud_section = actor_hud_military_skat9 character_portrait = ui_inGame2_old_stalker_soldier_4_skat full_icon_name = npc_icon_military_outfit full_scale_icon = 10, 6 inv_name = str_military_outfit_skat9m_name inv_name_short = str_military_outfit_skat9m_name description = str_military_outfit_skat9m_description inv_grid_width = 2 inv_grid_height = 3 inv_grid_x = 23 inv_grid_y = 7 upgr_icon_x = 643 upgr_icon_y = 348 upgr_icon_width = 288 upgr_icon_height = 155 upgrades = up_gr_firstab_skat_1, up_gr_seconab_skat_1, up_gr_thirdab_skat_1, up_gr_fourtab_skat_1 installed_upgrades = upgrade_scheme = up_scheme_skat_1 community = army kind = o_heavy cost = 41200 inv_weight = 13.75 additional_inventory_weight = 10 additional_inventory_weight2 = 10 artefact_count = 1 immunities_sect = sect_heavy_outfit_immunities repair_type = outfit hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_skat9m control_inertion_factor = 1.54 power_loss = 0.75 tier = 5 shock_protection = 6.5; (65%) chemical_burn_protection = 5.2; (65%) burn_protection = 0.0325; (65%) radiation_protection = 0.080; (80%) telepatic_protection = 0.09; (90%) strike_protection = 0.65 explosion_protection = 0.55 wound_protection = 0.6 fire_wound_protection = 0.5