[military_outfit]:outfit_base, outfit_restrictions_5
		$spawn                        = "outfit\military_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 4
		visual                        = dynamics\outfit\military_outfit
		actor_visual                  = actors\stalker_soldier\stalker_soldier_4.ogf
		npc_visual                    = actors\stalker_soldier\stalker_soldier_4.ogf
		player_hud_section            = actor_hud_military_skat9
		character_portrait            = ui_inGame2_old_stalker_soldier_4
		full_icon_name                = npc_icon_military_outfit
		full_scale_icon               = 10, 6
        
		inv_name                      = str_military_outfit_name
		inv_name_short                = str_military_outfit_name
		description                   = str_military_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 23
		inv_grid_y         = 4
		upgr_icon_x                   = 643
		upgr_icon_y                   = 348
		upgr_icon_width               = 288
		upgr_icon_height              = 155
		upgrades                      = up_gr_firstab_skat_1, up_gr_seconab_skat_1, up_gr_thirdab_skat_1, up_gr_fourtab_skat_1
		installed_upgrades            =
		upgrade_scheme                = up_scheme_skat_1
        
		community                     = army
		kind                          = o_heavy
		cost                          = 35000
		inv_weight                    = 13.55
		additional_inventory_weight   = 10
		additional_inventory_weight2  = 10
		artefact_count                = 1
		immunities_sect               = sect_heavy_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.25
		bones_koeff_protection        = actor_armor_skat
		control_inertion_factor       = 1.54
		power_loss                    = 0.75
		tier						  = 4
                
		shock_protection              = 4.5
		chemical_burn_protection      = 2
		burn_protection               = 0.0175
		radiation_protection          = 0.02
		telepatic_protection          = 0
		strike_protection             = 0.65
		explosion_protection          = 0.55
		wound_protection              = 0.55
		fire_wound_protection         = 0.45

[sect_heavy_outfit_immunities]
		burn_immunity				= 0.02
		strike_immunity				= 0.01
		shock_immunity				= 0.02
		wound_immunity				= 0.01
		radiation_immunity			= 0.00
		telepatic_immunity			= 0.00
		chemical_burn_immunity		= 0.02
		explosion_immunity			= 0.02
		fire_wound_immunity			= 0.005
		
[dolg_heavy_outfit]:outfit_base, outfit_restrictions_5
		$spawn                        = "outfit\dolg_heavy_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 4
		visual                        = dynamics\outfit\dolg_heavy_outfit
		actor_visual                  = actors\stalker_dolg\stalker_dolg_3.ogf
		npc_visual                    = actors\stalker_dolg\stalker_dolg_3.ogf
		player_hud_section            = actor_hud_duty_psz9d
		character_portrait            = ui_inGame2_old_stalker_dolg_3
		full_icon_name                = npc_icon_dolg_heavy_outfit
		full_scale_icon               = 8, 6
        
		inv_name                      = dolg_heavy_outfit_name
		inv_name_short                = dolg_heavy_outfit_name
		description                   = dolg_heavy_outfit_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 21
		inv_grid_y         = 4
		upgr_icon_x                   = 0
		upgr_icon_y                   = 0
		upgr_icon_width               = 301
		upgr_icon_height              = 155
		upgrades                      = up_gr_firstab_skat_1, up_gr_seconab_skat_1, up_gr_thirdab_skat_1, up_gr_fourtab_skat_1
		installed_upgrades            =
		upgrade_scheme                = up_scheme_skat_1
        
		community                     = dolg
		kind                          = o_heavy
		cost                          = 36500
		inv_weight                    = 14.25
		additional_inventory_weight   = 10
		additional_inventory_weight2  = 10
		artefact_count                = 1
		immunities_sect               = sect_heavy_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.22
		bones_koeff_protection        = actor_armor_skat
		control_inertion_factor       = 1.61
		power_loss                    = 0.75
		tier						  = 4
                
		shock_protection              = 4.5
		chemical_burn_protection      = 2
		burn_protection               = 0.0175
		radiation_protection          = 0.02
		telepatic_protection          = 0
		strike_protection             = 0.6
		explosion_protection          = 0.5
		wound_protection              = 0.6
		fire_wound_protection         = 0.45
 
[military_outfit_skat9m]:outfit_base,outfit_restrictions_2
		$spawn                        = "outfit\military_outfit"
		class                         = EQU_STLK
		ef_equipment_type             = 4
		visual                        = dynamics\outfit\military_outfit
		actor_visual                  = actors\stalker_soldier\stalker_soldier_4_skat.ogf
		npc_visual                    = actors\stalker_soldier\stalker_soldier_4_skat.ogf
		player_hud_section            = actor_hud_military_skat9
		character_portrait            = ui_inGame2_old_stalker_soldier_4_skat
		full_icon_name                = npc_icon_military_outfit
		full_scale_icon               = 10, 6
        
		inv_name                      = str_military_outfit_skat9m_name
		inv_name_short                = str_military_outfit_skat9m_name
		description                   = str_military_outfit_skat9m_description
		inv_grid_width     = 2
		inv_grid_height    = 3
		inv_grid_x         = 23
		inv_grid_y         = 7
		upgr_icon_x                   = 643
		upgr_icon_y                   = 348
		upgr_icon_width               = 288
		upgr_icon_height              = 155
		upgrades                      = up_gr_firstab_skat_1, up_gr_seconab_skat_1, up_gr_thirdab_skat_1, up_gr_fourtab_skat_1
		installed_upgrades            =
		upgrade_scheme                = up_scheme_skat_1

		community                     = army
		kind                          = o_heavy
		cost                          = 41200
		inv_weight                    = 13.75
		additional_inventory_weight   = 10
		additional_inventory_weight2  = 10
		artefact_count                = 1
		immunities_sect               = sect_heavy_outfit_immunities
		repair_type                   = outfit
		hit_fraction_actor            = 0.25
		bones_koeff_protection        = actor_armor_skat9m
		control_inertion_factor       = 1.54
		power_loss                    = 0.75
		tier						  = 5
                
		shock_protection              = 6.5; (65%)
		chemical_burn_protection      = 5.2; (65%)
		burn_protection               = 0.0325; (65%)
		radiation_protection          = 0.080; (80%)
		telepatic_protection          = 0.09; (90%)
		strike_protection             = 0.65
		explosion_protection          = 0.55
		wound_protection              = 0.6
		fire_wound_protection         = 0.5
